Dragon's Lair: Escape from Singe's Castle
This is part two of the Dragon's lair game software. It came bundled with the first part of the game on a floppy disk when it was first sold. This walkthrough will show you the challenges that exist outside and within the castle and what you must do to complete each level.
Dirk the Daring
You play the role of a knight named Dirk and serve as the protagonist for the game. Your goal is to escape from Singe's castle. There will be many challenges ahead such as a raging river, moving traps, timed attacks, and eventually an encounter with the adversary himself.
Movement is conditioned to each screen. At times you are moving the joystick in upward, downward thrusts or to the left and right. The trick is to pause on each movement since the game relies on timed movements of your controller.
Navigating the river
In the first challenge you are placed on a raging river. The goal in this first part is to keep your eyes focused either to the left, right, and sometimes in the center. As you approach the water ledge each time, a marker will appear in one of the corners. This is an indication to move Dirk in that direction.
Once you have safely cascaded the first waterfall, Dirk will continue to row downward (up the screen). The marker will flash in one of the corners again confirming the correct passageway.
Dirk still rows down the screen toward the last section. This time you can only move left or right since the center contains a boulder. The flasher will successfully advise of the path once more.
Soon our player reappears at the top to begin the journey to the bottom once more. The graphics are a little more interesting this time.
After passing over the first waterfall on this screen, Dirk advances toward a bridge in the center. The goal is to look for the flashing market to provide clarity of the path to travel.
Now our hero is at the edge of the top screen again. Quickly press that joystick in the correct direction to avoid being smashed on the rocks.
Dirk once more appears at the front of the screen. The marker begins to glow and Dirk paddles anxiously in that direction.
As usual, our player continues down the river keeping an eye out for the jagged rocks by waiting for the marker to verify the right way to go. This time there seems to be more than 3 exits, but the same 3 paths exist.
Soon our hero is at the top edge of the screen again. Hurray! He choose the correct path once again.
After this he arrives at what seems to be a muddy river. Dirk clammers forward to the first available marker of precise direction.
Moving beyond the first gap was a little tight, but onward he presses. The bridge looks intimidating, but Dirk waits in expectation for the marker's signal.
He can almost taste the victory as he rows down the last section of the river. The hero quickly moves in the direction of the flashing marker once more.
Manuvering past the whirlpools
The next challenge is to move past three screens of ferocious whirlpools at Ye Old Whirlpools.
The player moves up the screen toward the goal. The whirlpools on this screen are moving much slower and allow an easy passage.
This section screen fronts a heavier challenge as the whirlpools quickly try to decide the fate of our hero of valor.
The final screen is presented as Dirk rows past the menacing looking whirlpools and past the top of the screen to victory!
Commodore 64 Basic Screenshots
This area includes all of the Basic screenshot examples from the disks I own. It includes both the pictures for the program and the code (in a scrollable window). Just click on any picture to get started.